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Empirical analysis on the interaction of students and academic elements in
a children's course during confinement
AUTHORS: Leslie Venegas
1
Carolina Analuisa
2
Carolina Larrea
3
Cinthia Cruz
4
Estefanía Cruz
5
ADDRESS FOR CORRESPONDENCE ljvenegas@espe.edu.ec
Reception date:
24
-
01
-
2021
Acceptance date:
15
-
04
-
2021
ABSTRACT
The current problem about the global pandemic about Covid-19 has had a
notorious impact on people's daily lives. It has allowed the growth of the use of
digital platforms, where it is possible to create virtual educational programs, such
as the case of the children's course promoted through Humanas y Social social
networks and private invitations. The course was developed from two modules
"Pequeños científicos" and "Pequeños artistas", made up of educational resources
of the interest of children from 5 to 12 years of age. In addition, two synchronous
classes were given with the author teacher. The objective of the research was to
determine the interaction of users with the academic elements proposed in the
vacation course. To do this, an analysis was carried out through sociograms,
where the level of user activity was checked; in this regard it can be mentioned
that the module with the greatest impact is "Pequeños científicos" and the
interactivity in educational elements develops with greater percentage in the
educational resources of the modules "Pequeños científicos” and "Pequeños
artistas" . The limitations that were found are related to the commitment to
complete a virtual course, contribute interactively and the lack of knowledge in
the use of academic platforms.
KEYWORDS: Digital platforms; virtual course; academic elements; sociograms;
global pandemic.
1
Universidad de las Fuerzas Armadas (ESPE). Ecuador.
2
Independiente. Ecuador. E-mail: jcarolina2412@gmail.com
3
Independiente. Ecuador. E-mail: nclarrea@gmail.com
4
Independiente. Ecuador. E-mail: cynthiac1417@gmail.com
5
Independiente. Ecuador. E-mail: stefy0008@gmail.com
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Facultad de Filosofía, Letras y Ciencias de la Educación. Universidad Técnica de Manabí. ECUADOR.
Análisis empírico sobre la interacción de los estudiantes y los elementos
académicos en un curso para niños durante el encierro
RESUMEN
El problema actual sobre la pandemia mundial acerca del Covid-19 ha tenido un
impacto notorio en la cotidianidad de las personas. Ha permitido el crecimiento
del uso de plataformas digitales, donde es posible crear programas educativos
virtuales, tal es el caso del curso infantil “Ciencia, experimentos y arte infantil”;
el mismo que se promocionó a través de la cuenta oficial de Facebook del
Departamento de Ciencias Humanas y Sociales de la Universidad de las Fuerzas
Armadas ESPE y por redes sociales e invitaciones particulares. El curso se
desarrolló a partir de dos módulos “Pequeños científicos” y “Pequeños artistas”,
conformados por recursos educativos como videos, infografías, tareas y
evaluaciones del interés de niños de 5 a 12 os. Además, se brindó dos clases
sincrónicas con la docente autora. El objetivo de la investigación fue determinar
la interacción de los usuarios con los elementos académicos propuestos en el
curso vacacional. Para ello, se realizó un análisis por medio de sociogramas,
donde se comprobó el nivel de actividad de los usuarios; en cuanto a ello se puede
mencionar que, el módulo con mayor impacto es “Pequeños científicos” y la
interactividad en elementos educativos se desarrolla con mayor porcentaje en los
recursos educativos de los módulos “Pequeños científicos y “Pequeños artistas”.
Las limitaciones que se encontraron se relacionan con el compromiso para
culminar un curso virtual, aportar de forma interactiva y la falta de conocimiento
en el uso de plataformas académicas.
PALABRAS CLAVE: Plataformas digitales; curso virtual; elementos académicos;
sociogramas; pandemia.
INTRODUCTION
Actually, the teaching and learning processes are linked to the use of Information
and Communication Technology, which allow achieving new educational
realities, supporting the development of scientific knowledge, expanding the
possibilities of development and understanding (Esguerra, 2019). ICTs have
allowed the generation of learning spaces within the Learning Management
System (LMS), platforms that manage learning systems and distribution of
educational content, allow interaction between teachers and students. A virtual
community can be created in which content on different topics of interest is
placed, as well as activities, tasks, workshops, and these are structured by
modules, topics and subtopics (Rajmil, 2015).
In the global context, the use of the Internet for education is described with
interactive boards, videoconferences, virtual libraries, online classrooms, among
others; in order to increase learning productivity; it is mentioned that since 2003
around 6.3 million of the world population had been connected to some service
on the internet; By 2015, 7.2 million of the world population did so and by the
end of 2020 it is projected to be approximately 7.6 million of the world population
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(Santoyo et al., 2018). In Europe, it is determined that the use of social networks
can be given by 89% of the European population, 80% for the acquisition of goods
and services in which they define virtual courses and 60% dedicate it to reading
or searching online information (Suárez et al., 2016); in the local context there is
limited information on virtual platforms in the educational field; however, it is
mentioned that for educational innovation in the use of the internet and
promoting educational knowledge it is important that teachers stimulate,
accompany and promote different interconnection environments; to promote in
students the human dimension for the development of research in the
technological and innovative field (Cadena et al., 2017).
Carpentier (2012) mentions that the digital citizen develops activities and
capacities inherent in their real and virtual environment; specially in online
participation; in which it develops its own capacities for the use of technology,
among them we can mention: set of knowledge, skills, attitudes, strategies and
values for the use of digital media and the participation of tasks, communication,
managing information, creating and sharing content in an autonomous and
flexible way for technological empowerment (Torres-Gastelú et al., 2020). The use
of digital platforms in early childhood is fostered by tolerance to the use of the
internet with a time control and establishing routine activities and structured
schedules; to propagate a correct use of it. (Castro et al., 2018). Based on them,
the limited studies on the interaction of digital platforms for virtual courses for
children are identified as the main problem.
Thereby, the question appear of how much participation exists by students in a
virtual vacation course during confinement; Based on this, it is intended to
determine the interaction of users with the academic elements proposed in the
Science, Experiments and Children's Art holiday course.
ICT and educational platforms
The era of technology allows interaction with the web how to search for
information, buy, fill out forms, (Zajicek, 2007) and even take online courses. On
the other hand, according to De Kool & Van Wamelen (2008) in recent years,
virtual evolution goes hand to hand with the evolution of the physical world; in
society the influence of technology is developed through the ease of obtaining
services through the web; this is where groups with common interests can
develop. For Cummings et al., (2009) it is a revolutionary advance that includes
many interaction methods, development styles and content sources. Web 2.0 is
seen as an opportunity to develop content that can be globally spread, where a
network is formed that encompasses a series of connected devices and a
community of collective intelligence of users is developed (De Kool & Van
Wamelen. 2008).
ICTs have allowed the development of educational platforms; Among these is
Moodle that allows to create a virtual educational environment, dynamic
learning, where each student has importance within the teaching-learning
process (Di Cerbo et al., 2008). This is an open source learning management
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system, which supports the creation of online communications, encourages
learning and forms teaching links; potentiates the flipped classroom strategy,
where collaborative learning can be developed through a series of tools focused
on student development and interaction with teachers (Acquila-Natale et al.,
2019). The courses developed through platforms such as Moodle that allow to
the instructor to make the configuration according to the student's needs, also
interact with workshops, evaluation, and activities; and above this all; and above
all the student receives the grades immediately (Torres & Caballero, 2015)
Virtual courses and student participation
Online courses are an opportunity to develop new knowledge, which includes an
introduction to the subject to be developed and training modules. These allow
teachers to develop information strategies based on synchronous and
asynchronous activities, complementary bibliography, forums, organizational
charts and evaluations; Furthermore, relevance is given to the material used to
develop them; the courses must comply with computer development
characteristics such as videos, audios and written material (Di Almeida, 2007).
Online courses must be characterized by interactivity, since the impact it will
have on a group of people depends on this, which is why educational content
designed and appropriate to respond to a need and above all to motivate students
to respond is needed. To technological challenges (Chiappe, 2016). One of the
most relevant aspects to take into account must be the context and in addition
to that, make adaptive and flexible virtual didactic materials that allow
educational practices in virtual teaching-learning spaces on electronic internet
networks (Torres et al., 2019).
The interaction of children and technology is controversial, it is said that the
impact on minors can affect cognitive development; However, pediatric society
advises limiting the time spent in front of the screens, which is why a maximum
of 2 hours a day is defined for preschool children (LeMay et al., 2014), even so,
by limiting the time it is It must take into account that the means used are for
communication between children and adults; with the interaction of parents who,
in addition to taking care of the content observed by their children, are co-
authors of learning and are committed to monitoring the activities of an online
course.
Kebritchi et al. (2017) in their research in the Journal of Educational Technology
about teaching in online courses, they pointed out that a compilation of 104
research articles was made, which includes topics such as “Online courses and
problems”, “Education and challenges online”, “Web-based instruction”, “Online
teaching and problems”, “Course redesign”, “Instructional design and online
learning”, “Online curriculum and teacher design”, “Distance learning”, which
made it possible to determine that
a) The problems related to the students can be summarized in the
expectations, preparation, identity and participation of the students in
virtual courses.
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b) Not all students can successfully participate in online courses, because the
learning styles and skills necessary to participate in online courses must
be identified and adopted; and
c) Recommended best practices for developing content in an online course
are a combination of collaborative activities, clear assessment criteria, and
technology integration.
At Harvard University, a study was conducted on the completion of online
courses, for which a group of randomly chosen students was collected, thanks to
the use of the digital platform, the course teacher could evidence data such as:
Time to do activities, start and end date of the course and how many people
accessed the certificate to complete; For this, the chosen population was divided
into two groups; the first would receive a certain planning to follow the course,
from which it was obtained that 29% of the registered population completed the
course and that 40% paid for the certificate; while the group that took the course
without prior planning showed that among students enrolled in HarvardX and
MITx Courses, who declared in the inscription with the intention of finish your
course , only 22% did (Yeomans & Reich, 2017).
At Indiana University, a study was conducted to verify the effectiveness of the
use of digital platforms and to measure personal use of web 2.0, where data was
collected through a survey, it was sent to more than 4,500 students who were
chosen as a representative sample. Of the 4,500 surveys sent, a total of 2,200
(48.9%) were received from 259 subjects with 1,994 (44.3%) usable responses.
The final sample consisted of 77% men and 23% women, which is representative
of the company's employees. The age ranges of the subjects were 25 and less
(8%), 26 to 30 (17%), 31 to 40 (29%), 41 to 50 (26%) and more than 50 (20%),
given this It was determined that the proclivity of a user to use Web 2.0
technologies and provide positive results that demonstrate that before the
experience (consume, contribute) influences Web 2.0. (Cummings et al., 2009).
In a study carried out at the University of Oxford Brookes in the United Kingdom,
the impact that Web 2.0 has on physical accessibility and user acceptability was
determined, where it was determined: (a) the interest and inclination of users
means that the web can be used by everyone, but it must also mean that the
work should not be laborious; (b) Accessibility should not mean that the user will
be able to use some software if he spends two days struggling with it and learning
how to make it work; and (c) if the user is excluded from a service, then it is not
accessible for said place and neither the place for the user (Zajicek, 2007).
DEVELOPMENT
During the Covid-19 pandemic, face-to-face activities in different areas were
converted to activities in virtual spaces. In the area of education, the Universidad
de las Fuerzas Armadas ESPE, in the Departamento de Ciencia Humanas y
Sociales planned, designed and implemented virtual vacation courses, among
which is "Ciencia, experimentos y arte infantil" for children between the ages of
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5 At 12 years, the course consists of two modules: "Pequeños científicos" and
"Pequeños artistas".
The dissemination of the course was carried out through the official social
network; Facebook, from the Departamento de Ciencias Humans y Sociales.
Registration was through a form, which remained enabled from August 15 to 18,
2020, with the closing of registrations, 348 children from different provinces of
Ecuador were obtained.
The course was published on the Moodle Platform from August 19 to 31, the
research is carried out from a non-experimental design, with a non-probabilistic
sampling type and for convenience. The research was carried out from the
analysis of the activities proposed in the two modules, tasks that were named as
scientific challenges and experimental challenges, evaluations at the end of two
topics and two synchronous classes at the end of each module.
Through this course, data referring to the activity of each student enrolled in the
virtual course was collected, through navigation and behavior records; to define
from this the interaction of participation of each individual under study.
The study is analyzed from two coding perspectives; the first addresses the
educational elements of the “Pequeños cientificos” module, to determine the
interaction that exists between the participants in the “Ciencia, experimentos y
arte infantil” course; from the extraction of data that are related to the
educational resources used prior to carrying out the activity, the proposed tasks
that were named as scientific challenges and the evaluations. The results are
analyzed through sociograms, since it is intended to identify the interaction with
the relationship of the nodes and the categories; since when mentioning the
nodes, it refers to the participants who observed, carried out and learned with 21
exposed resources; after this, the interaction in the tasks given by the
participants is determined, , an analysis is made of which of the tasks was
delivered in the highest proportion, and finally the number of udders who
participated in the evaluations by receiving a grade in the planned attempts.
The second perspective is defined from the module "Pequeños artistas", in which,
as in the previous perspective, interaction is evaluated from sociograms that
allow defining the participation of users in resources, tasks and evaluations
carried out by the users. Students of the virtual course for this, the categories
were used to classify the interaction of the children against the academic
elements, which are presented in Table 1.
Note: Own elaboration
Table 1: Categories and codes of the course Ciencia, experimentos y arte infantil.
Code Category
R Educational resource
T Task
E Evaluation
Meaning
Interactive material with relevant information for student learning
Activities that the student performs
Questionnaire to modify the knowledge acquired
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For the coding of the data, the information downloaded from the Academy
platform (MOODLE) was collected, later the users who participated in the virtual
course were anonymized with the letter N and their number according to the
alphabetical order of their name, being so that for the first The user observes the
code N1, and so gradually, after this a code was given to each category that is
analyzed in the research, as it is an educational resource, it is given the letter R
and the number is given from the subject in the one found, being that within
each module is R1 and successively until reaching R_21, it can be seen in more
detail in Table 2 and Table 5; for the tasks the T code and the activity number
T1-T5 were entered, and finally the E1 and E2 evaluations; in order to continue
with the process, a dynamic table was made where each code and category is
placed in order, finally the sociograms are made the Gephy program, the process
is detailed in Figure 1.
Figure 1: Data analysis process.
Note: Own elaboration
To determine the interactions of the users with the academic elements in the
“Ciencia, experimentos y arte infantil” course, according to the modules, the
results obtained in the sociograms are presented below.
Perspective from educational resources of the “Pequeños científicos” module
Educational resources are those that allow the child to acquire knowledge, since
they transmit information to carry out a task; that is why Table 2 presents the
results obtained from this category, where you can see the resources, the
interaction of the participants and the percentage it represents in relation to the
total group.
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Facultad de Filosofía, Letras y Ciencias de la Educación. Universidad Técnica de Manabí. ECUADOR.
Note: Own elaboration
In table 2 you can see the column that belongs to educational resource, followed
by it the code of each activity is represented from R1-R21, in the next column is
the interaction where it represents the number of children who accessed the
material and in the fourth column are the interactivity percentages, thus being
that the interaction in the educational resources category R-1 belonging to the
topic "Origin of the ink" represents the highest amount of interaction, belonging
to 41.67%, on the other R-2 side corresponds to 39.94% with the topic “Invisible
ink”, followed by R-3 corresponds to 39.08% with “Secret messages experiment”,
and finally “Tutorial: Invisible ink” R-4 represents 38.50%.
Figure 2: Sociogram based on the interaction with educational resources in the “Pequeños
científicos” module. Note: Own elaboration
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The analysis is carried out from the most notorious interaction nodes, which are
represented in Figure 2.
In the analysis of sociograms it is evident that within the 21 educational
resources used for the Pequeños científicos” module, the most representative
nodes belong to R1 41.67%, R2 39.94%, R3 39.08%, R4 38.51% and R5 30.75%.
The second category analyzed belongs to the tasks that were carried out in the
"Pequeños científicos" module, this is a space where user present evidence
according to the issues raised: Invisible ink, foam volcano, jumping egg,
homemade plasticine and non-Newtonian liquid; this is described below in Table
3.
Note: Own elaboration
Table 3 shows that T_1, which belongs to the topic “Invisible ink”, was made by
20.40%; T_2, which is about “Foam Volcano”, was met by 17.24%; on the subject
of "Jumping Egg", T_3 was delivered by 13.79% of users; T_4 that refers to the
task of the topic “Homemade plasticine” was fulfilled by 14.37% of the
participants and finally T_5 that was carried out “Liquid or solid” was delivered
by 11.49%. For the analysis of greater interaction, the sociogram corresponding
to Figure 3 is presented below.
Figure 3: Sociogram of user interaction with the tasks of the “Pequeños científicos” module.
Note: Own elaboration
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In the sociogram corresponding to the interaction of the users in relation to the
tasks that were fulfilled in the "Pequeños científicos" module, it can be seen that
node T_1 is more representative; since it belongs to 20.40% of user compliance
and due to the interaction effect, while when observing node T_5 it is immersed
in the sociogram, that is, it has a lower interaction representativeness, belonging
to 11.49% of user participation.
In the first module "Pequeños científicos" the level of interaction in the
evaluations is analyzed, at the end of the activity "Invisible ink" and "Volcanoes",
the participants were evaluated with a questionnaire of three questions obtained
from educational resources, the second evaluation was carried out from the
activities proposed in the themes "Jumping egg", "Plasticine" and "States of
matter"; The interaction percentages between users and evaluations are detailed
below in Table 4.
Note: Own elaboration
In this table can be noted that E_1 was solved by 22.41% of the participants,
later it can be seen that in E_2 the 16.67% has solved the test. Next, the
sociogram in Figure 4 represents the interaction of the participants with the
evaluations.
Figure 4: The interaction of users with evaluations of the Small Scientists module
Note: Own elaboration
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In the sociogram presented above, it can be shown that the most representative
nodes belong to the E-1, corresponding to the themes of "Invisible Ink" and
"Volcanoes"; which symbolizes the 22.41% of the total of the participants.
Perspective from educational resources of the “Pequeños artistas” module
The following is the analysis of the data obtained from the second module, called
"Pequeños artistas" of which the interaction of 20 educational resources used for
the acquisition of student knowledge is analyzed, later the tasks delivered by the
participants are analyzed and finally the evaluations.
Regarding educational resources, it was implemented through information about
the proposed topics; Puzzle games, coloring graphs were also used and those with
a higher percentage of interaction between users and educational resources will
be analyzed, then the interaction percentages are presented in Table 5.
Note: Own elaboration
In the table the five highest percentages are extracted, among them is R_2 which
is about the activity "Silhouettes of hands" which has a 15.52% interaction
percentage, as well as R_3 which is "Tutorial: Silhouettes of hands”, which also
has 15.52 %, followed by R_4 where the resource of “Shadows of hands” is
identified with 13.79% interactivity, in fourth place is R_6 which is on the activity
named "Blots", which was carried out by 12.93% and finally R_7 about "Tutorial:
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Blots ", which was found with 12.36% in relation to interaction between the user
and their interactivity.
Below is the sociogram that belongs to the educational resources of this module,
Figure 5.
Figure 5: Interaction of users with the resources of the “Pequeños artistas” module.
Note: Own elaboration
In the analysis of sociograms, it is evident that within the 20 educational
resources used for the Little Artists module, the most representative nodes belong
to R_2 and R_3 with 15.52%; R_4 with 13.79%; R_6 which represents 12.93%
and finally R_7 which is 12.36%.
Next, the data obtained with respect to the tasks of the "Little Artists" module is
analyzed. In these activities, the participants had to upload evidence regarding
the work proposed in the course on each topic; among them are: "Figures of
hands", "Abstract art", "Wool", "Color circle" and "Paper". The following Table 6
shows the percentages of interaction in each task.
Note: Own elaboration
In the table it can be seen that in T_1, belonging to the “Silhouettes of hands”
activity, there is a percentage of 10.63% of interactivity; With respect to the T_2,
which is about the topic “Blots”, 9.48% of activity is determined; Regarding T_3,
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it is represented by 7.18% in the theme of "Wool collage", later 6.90% is described
for T_4 in which the theme "Chromatic drops" is developed and finally the
corresponding T_5 to the task of "Crepe paper collage" in which 6.61% of users
participated; It is then presented through a sociogram to determine the level of
interaction, Figure 6.
Figure 6: Sociogram of student interaction with the tasks of the “Pequeños artistas” module.
Note: Own elaboration
In the sociogram that corresponds to the interactivity of the users with the tasks
of the "Pequeños artistas" module, it is determined that the node with the highest
representativeness belongs to T_1 with 10.63% interactivity, while when
observing the least protruding node, it is defined at T_5 with 6.61%.
Finally, the data obtained in the evaluations is analyzed, the same that were
developed in two parts; the first was made from the educational resources of the
topics of "Figures of hands" and "Abstract art", evaluating the students with three
questions to add a total of 10 points, with respect to the second evaluation, this
was carried out based on the themes of "The wool", "Color circle" and "The paper";
Like the previous one, it was evaluated with three questions for a total of ten
points; Below are the interactivity percentages based on the evaluations of the
Little Artists module, Table 7.
Note: Own elaboration
The table shows that E_1 receives an interactivity percentage of 9.20% of student
participation; that is, the users carried out the evaluation and received a rating;
Regarding E_2, it had an interactivity of 8.05% regarding the students who
carried out the evaluation. Next, the sociogram is analyzed, Figure 7.
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Figure 7: Sociogram of student interaction with the Little Artists module assessments.
Note: Own elaboration
In the sociogram, it is evident that the node of E_1 has a higher representation
with 9.20%, which belongs to the first evaluation with the themes of Silhouettes
of hands” and “Abstract art”.
The objective of the research was to determine the interaction of users with the
academic elements proposed in the holiday course of “Ciencia, experimentos y
arte infantil”, based on the registration of activities in educational resources,
tasks and evaluations; respectively of the two modules "Pequeños cientificos" and
"Pequeños artistas", the results were coded and represented in sociograms to
allow to analyze the interaction in the aspects mentioned above; the interaction
percentages of each user were observed. After the launch of the virtual course
and the participation of children between the ages of 5 and 12, it can be said that
the evolution of the internet, in addition to facilitating the acquisition of resources
for users, also is a space which groups with the same interests and also virtual
courses and educational platforms can be crated (De Kool & Van Wamelen,
2008).
That is why, through the analysis of the results obtained from the Academy
platform, the interaction is determined; In the first place, there is the module
"Pequeños científicos", where a higher interaction in the resources is evidenced,
this refers to the first educational resource that is about the "Origin of the ink",
coded as R_1 (Table 2), the interaction of 145 users was registered; on the other
hand, the tasks registered, in T_1 71 participants were registered who fulfilled
the proposed activity about the “Invisible ink, finally the evaluations, where the
first evaluation E_1 records an interaction of 78 participants and E_2 was carried
out by 58 participants, that is, less 20 participants than the previous one;
regarding the “Pequeños artistas” module, in R_2 and R_3 equal amounts of
users participated; that is, 54 students of the total number of participants; to
continue with the analysis, the T_1 that deals with the topic "Silhouettes of
hands" which was fulfilled by 37 users, finally the (E) of this module indicated an
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interaction in the E_1 of 32 users and the E_2 denotes that was fulfilled by 28
participants.
It is important to analyze the sociograms, to determine the interaction of the
users in the virtual course based on educational resources, task, and
assessments. The "Pequeños científicos" module had a greater interaction than
the "Pequeños artistas" module, with the above it can be said that the Academy
platform allowed the development of a course and the creation of a virtual
educational environment, (Di Cerbo et al. , 2008), however this online study
community showed a notorious decrease in interaction percentages, it is
necessary to include an extrinsic motivation and generate activities that allow
the children's interactions to be increased, for this it is necessary to carry out
prior planning, the same it must be validated to avoid errors (Yeomans & Reich,
2017).
In the "Pequeños científicos" module, the greater interactivity of the virtual course
was generally registered, however, more impact was observed in R_1 with a
percentage of 41.67% of the total participants, followed by R_2 with 39, 94%
interactivity, R_3 and R_4 with a percentage of 39.08% and 38.51% respectively;
However, when analyzing R_ 21 there is a decrease of almost half in references
to the first educational resource, this being 17.82% of interactivity; the noticeable
decrease in student interaction can be summarized in expectations about the
course, prior preparation to access resources and even the study plan (Kebritchi
et al., 2017), since it is complex to adapt the daily study system to an online
mode, even more so when the accompaniment is asynchronous. Regarding the
tasks, it is recorded that T_1 has a 20.40% interactivity, while T_5 has 11.49%
participation; a decrease of 8.91% can be mentioned; because the delivery dates
were not defined and that is why users did not have a planning to follow the
ordered process; planning due dates in an online course can increase interaction
(Yeomans & Reich, 2017). The E_1 and E_2 had a difference of 5.74% of
interactivity by the users.
When analyzing the results in a general way, it can be said that among the three
categories the one that had the least interaction was that of tasks (T). Because
the delivery dates were not defined and that is why users did not have a planning
to follow the ordered process; planning due dates in an online course can
increase interaction (Yeomans & Reich, 2017). The E_1 and E_2 had a difference
of 5.74% of interactivity by the users. When analyzing the results in a general
way, it can be said that among the three categories the one that had the least
interaction was that of tasks (T). Because the delivery dates were not defined and
that is why users did not have a planning to follow the ordered process; planning
due dates in an online course can increase interaction (Yeomans & Reich, 2017).
The E_1 and E_2 had a difference of 5.74% of interactivity by the users. When
analyzing the results in a general way, it can be said that among the three
categories the one that had the least interaction was that of tasks (T).
In the "Pequeños artistas" module it can be seen that in the (R) there is less
interaction than the educational resources of the "Pequeños científicos" module;
Leslie Venegas, Carolina Analuisa, Carolina Larrea, Cinthia Cruz, Estefanía Cruz
134
Facultad de Filosofía, Letras y Ciencias de la Educación. Universidad Técnica de Manabí. ECUADOR.
because the one with the highest percentage of interactivity is R_2 and R_3 with
15.52%, which is even lower than R_ 21 of the "Pequeños científicos" module;
regarding the last educational resource of this module R_ 20, there is an
interactivity of 7.76%; interactivity with digital platforms and accessibility to
information depends on the interest and acceptability of the user, which arises
from the level of knowledge to use it (Cummings et al., 2009).
On the other hand, the recommended time for the use of technology for children
plays an essential role, since it should be a maximum of two hours a day and
under the supervision of an adult, which leads to a commitment of adults in the
accompaniment of a virtual course (LeMay et al., 2014), regarding the fulfillment
of the tasks it is evidenced that T_1 had a greater interaction with 10.63% while
T_5 with 6.61%, that is why the essential thing for the fulfillment of tasks is the
time that is granted to do the proposed activities (Yeomans & Reich, 2017) and
that it is also recommended to teach children structured activities or routines
(Castro-Rodríguez & Lara-Verástegui, 2018), without this order it cannot be
achieved with the fulfillment of the presented block. Finally, the evaluations were
developed by a minimum percentage of participants; E_1 was prepared by 9.20%
and E_2 by 8.05%, although the difference between these two is not very
significant. It can be said that in contrast to the evaluations of the first module
and those of this module there is a significant difference of approximately 10%;
the digital citizen manages to develop capacities in their real environment and
merges it with their virtual environment; however, this is worked from a
technological culture (Carpentier, 2011).
CONCLUSION
This research allows us to analyze that the data obtained from the “Ciencia,
experimentos y arte infantil” course, shows that at the beginning of the course
the interaction that the participants had with the educational elements was high,
however at the end of the course the same behavior was not demonstrated; based
on this, it can be said that virtual platforms allow users to access virtual courses
for free in some cases and mostly in a paid way, even so the virtual course
developed for the research was aimed at children between the age of 5 at 12 years,
due to this the interaction in virtual courses in children is a commitment for
parents; therefore, it is concluded that there is no independence in minors to
freely enter the Academy platform and that in this way they interact in the course,
it also requires the accompaniment of parents and teachers, who commit to
support the learning of the children; it can also be mentioned that there is a gap
in the use of platforms and even a lack of knowledge due to the use of
technological resources, that is why by not being able to enter and use the
platform correctly, the levels of interaction decrease as the contents in the
modules of the virtual course.
Among the limitations that were presented throughout the investigation, it is
mentioned that at first the Academy platform requires the confirmation of users,
so many of them, not being able to enter, lose interest in continuing with a
Revista Cognosis. Revista de Filosofía, Letras y Ciencias de la Educación ISSN 2588-0578
Empirical analysis on the interaction of students and academic elements in a children's course during confinement
Vol. VI. Año 2021. Edición Especial I, abril
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course; on the other hand, the registered interaction decreased as the activities
of each module progressed, which is due to the lack of commitment to continue
with a virtual course; another factor that had an impact was the opening time of
the course; since the activities must be done daily and no deadline for the
preparation of tasks and evaluations was specified, so many users did not comply
with it; finally, the delivery of tasks can be a challenge for people who do not
master technology, because it influences their fulfillment.
Interaction in academic platforms allows users to participate in online courses,
however, it is recommended to create prior plans for the organized development
of activities and determine the interaction in a virtual course based on meeting
dates; in addition, previous instruction is required, in order to achieve higher
interaction percentages in all categories of the proposed course; and a program
that generates greater motivation when participating in online courses should be
promoted, that fosters interest and commitment on the part of users and their
representatives.
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