Do motor and visuospatial skills acquired in video games improve laparoscope handling skills in medice students?
DOI:
https://doi.org/10.33936/qkrcs.v8i1.6732Keywords:
laparoscopy, video games, skills, medical training, surgery, laparoscopic training.Abstract
Laparoscopic surgery requires specific skills, which are thought to be influenced by video games. The objective of this study was to determine the relationship between motor and visuospatial skills acquired in video games and laparoscopic skills in medical students. For this reason, an analytical, case-control study was carried out, in which a control group of students who had no previous exposure to video games and an experimental group of 60 students who had previous exposure to video games were selected, to whom a survey on the use of video games was applied and the performance of estimated basic laparoscopic exercises was proposed through a previously validated rubric, by experts. The results indicate that there were statistically significant differences in the experimental group with the rubric score and time to perform the exercises (p < 0.05). Specifically, the most widely played video game, Super Monkey Ball, demonstrated a significant contribution to the development of laparoscope skills. In conclusion, it was proven that video games allow medical students to acquire and develop the skills required for the use of the laparoscope at an early age.
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